Saturday 25 May 2013

Generic Fantasy Skirmish - Outlaws Warband

"Way I hear it, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And if we're very, very lucky, they'll do it in that order."
   Knight-Captain Zoe Washburne, Lanthian Kingsguard

Bandits, brigands, thieves and cutthroats - there are always men who look to make a living outside the law. While most operate individualy, robbing innocent travellers and those who stumble down the wrong back alley, groups of these miscreants can make for a surprisingly tough nut to crack.

While working on a "Kingsguard" list, and its variants, I thought about making a list that would allow players to combine various human and demi-human miniatures, lightly-armoured skirmishers rather than the well-trained, heavily-armed men who make up the brunt of the Human armies. The cheapness of Thugs allow for a lot of bodies on the field, but your more expensive units have a lot of cool options and strategies you can build around them.

The rules are based on In The Emperor's Name, and as always, are a first-draft.

Unit TypeHeroismFVSVSpeedNotes
Thug5++1+0+0
Outlaw4++2+1+1
Thief4++1+0+2Nose For  Trouble, Stealth
Desperado4++1+2+1Sniper
Bandit Chief3++2+2+1Leader, Combat Master
Reaver2++3+1+2Terrifying, Hard To Kill, Stalwart

ArmourNotesRestricted To
NoneJust clothes [5+ to hit]
LightLeathers, Padded armour [6+ to hit]
MediumHide, Scale, Chain [7+ to hit]
HeavyHalf-PlateBandit Chief
Light ShieldBuckler [+1 AV]

Now, the cool thing about these guys is that most any fantasy miniatures can be used - a mix of humans and other fantasy races, and the Reaver could be anything from a Half-Ogre to a Khornate Warrior. This might be the first Warband I actually model up, due to easy availability of suitable minis.

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